using VRageMath;

namespace VRage.Game.ModAPI
{
	public interface IMyVoxelShapeCapsule : IMyVoxelShape
	{
		/// <summary>
		/// In world Coordinates
		/// </summary>
		Vector3D A { get; set; }

		/// <summary>
		/// In world Coordinates
		/// </summary>
		Vector3D B { get; set; }

		float Radius { get; set; }
	}
}
